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Windows Game Programming for Dummies (2nd Edition)
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AdjustSound
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resource.h
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Wrap
C/C++ Source or Header
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2001-10-08
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2KB
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41 lines
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by AdjustSound.rc
//
#define IDR_MAINFRAME 128
#define IDD_MAIN 130
#define IDR_ACCELERATOR1 131
#define IDC_PLAY 1000
#define IDC_STOP 1001
#define IDC_FREQUENCY_SLIDER 1003
#define IDC_PAN_SLIDER 1004
#define IDC_VOLUME_SLIDER 1005
#define IDC_LOOP_CHECK 1009
#define IDC_SOUNDFILE 1011
#define IDC_FREQUENCY 1012
#define IDC_PAN 1013
#define IDC_VOLUME 1014
#define IDC_FILENAME 1015
#define IDC_STATUS 1016
#define IDC_FOCUS_NORMAL 1019
#define IDC_FOCUS_STICKY 1020
#define IDC_FOCUS_GLOBAL 1021
#define IDC_MEMORY_DEFAULT 1022
#define IDC_MIX_DEFAULT 1022
#define IDC_MEMORY_HARDWARE 1023
#define IDC_MIX_HARDWARE 1023
#define IDC_MEMORY_SOFTWARE 1024
#define IDC_MIX_SOFTWARE 1024
#define IDC_BEHAVIOR 1033
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 134
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1022
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif